Choose the options you would like to play with!
A more advanced options configuration for all games can be found on the Weighted options page.
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
Set rules for reachability of your items/locations.
Full: ensure everything can be reached and acquired.
Minimal: ensure what is needed to reach your goal can be acquired.
The goal of the run. This consists of any number of the following structure:
When you die, everyone who enabled death link dies. Of course, the reverse is true too.
Send checks as soon as the requirements are met, without waiting for the round to end. Does not work for all checks.
How much information should be displayed about what each check unlocks before it is reached.
Forces these items to be in their native world.
Forces these items to be outside their native world.
Start with these items.
Start with these items and don't place them in the world.
The game decides what the replacement items will be.
Start with these item's locations prefilled into the !hint command.
Start with these locations and their item prefilled into the !hint command.
Prevent these locations from having an important item.
Prevent these locations from having an unimportant item.