Delivering Hope

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with!


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Rebirth Blocks Death Link

Can a “Rebirth” item be used to block an incoming death link?
25
0
0

Space Speed Multiplier (%)

Speed up (or slow down) the “Space” game mode by reducing target scores by this factor.
This is a range option.

Accepted values:
Normal range: 10 - 2000
0
25
0
0
0
0
0

Hope Stone Multiplier (%)

Increase (or decrease) the amount of Hope Stones granted as in-game rewards. Does not affect Hope Stones given over Archipelago.
This is a range option.

Accepted values:
Normal range: 10 - 1000
0
25
0
0
0
0
0
Checks

Achievement Checks

Which achievements are checks. Make sure to select enough to cover all the items.

Fusions

If creating fusions are checks.
0
25
0
Items

Power-Up Unlocks

Which power-ups need to be unlocked before they can be bought. Use this instead of “Start Inventory From Pool” to prevent issues with progressive item naming.

Power-Up Initial Levelling Items

Include initial levelling for these power-ups as items.

Cosmetic Filler (%)

Percent of filler items that should be cosmetics. If set to zero, or if no filler items are generated, cosmetics are obtained in-game as they are normally.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Goal

“Standard” Distance (m)

The required distance to be achieved in “Standard” mode to reach the goal state.
This is a range option.

Accepted values:
Normal range: 0 - 150000
0
25
0
0
0
0
0

“Classic” Distance (m)

The required distance to be achieved in “Classic” mode to reach the goal state.
This is a range option.

Accepted values:
Normal range: 0 - 150000
25
0
0
0
0
0

“Baeless” Distance (m)

The required distance to be achieved in “Baeless” mode to reach the goal state.
This is a range option.

Accepted values:
Normal range: 0 - 5000
0
25
0
0
0
0
0

“Gacha” Distance (m)

The required distance to be achieved in “Gacha” mode to reach the goal state.
This is a range option.

Accepted values:
Normal range: 0 - 50000
25
0
0
0
0
0

“The Cell” Time (s)

The required time for “The Cell” mode to be beaten in to reach the goal state. Set to 300 to disable this requirement.
This is a range option.

Accepted values:
Normal range: 120 - 300
0
25
0
0
0
0
0

“Space” Distance (m)

The required distance to be achieved in “Space” mode to reach the goal state.
This is a range option.

Accepted values:
Normal range: 0 - 200000
25
0
0
0
0
0

“Space” Score

The required total score to be achieved in “Space” mode to reach the goal state. This **is not** affected by “Space Speed Multiplier”.
This is a range option.

Accepted values:
Normal range: 0 - 10000
25
0
0
0
0
0

Required Achievements

Which achievements are required to reach the goal state.
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.