Choose the options you would like to play with!
A more advanced options configuration for all games can be found on the Weighted options page.
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
Set rules for reachability of your items/locations.
Full: ensure everything can be reached and acquired.
Minimal: ensure what is needed to reach your goal can be acquired.
When you die, everyone who enabled death link dies. Of course, the reverse is true too.
Can a “Rebirth” item be used to block an incoming death link?
Speed up (or slow down) the “Space” game mode by reducing target scores by this factor.
Increase (or decrease) the amount of Hope Stones granted as in-game rewards. Does not affect Hope Stones given over Archipelago.
Which achievements are checks. Make sure to select enough to cover all the items.
If creating fusions are checks.
Which power-ups need to be unlocked before they can be bought. Use this instead of “Start Inventory From Pool” to prevent issues with progressive item naming.
Include initial levelling for these power-ups as items.
Percent of filler items that should be cosmetics. If set to zero, or if no filler items are generated, cosmetics are obtained in-game as they are normally.
The required distance to be achieved in “Standard” mode to reach the goal state.
The required distance to be achieved in “Classic” mode to reach the goal state.
The required distance to be achieved in “Baeless” mode to reach the goal state.
The required distance to be achieved in “Gacha” mode to reach the goal state.
The required time for “The Cell” mode to be beaten in to reach the goal state. Set to 300 to disable this requirement.
The required distance to be achieved in “Space” mode to reach the goal state.
The required total score to be achieved in “Space” mode to reach the goal state. This is not affected by “Space Speed Multiplier”.
Which achievements are required to reach the goal state.
Forces these items to be in their native world.
Forces these items to be outside their native world.
Start with these items.
Start with these items and don't place them in the world.
The game decides what the replacement items will be.
Start with these item's locations prefilled into the !hint command.
Start with these locations and their item prefilled into the !hint command.
Prevent these locations from having an important item.
Prevent these locations from having an unimportant item.