Choose the options you would like to play with!
A more advanced options configuration for all games can be found on the Weighted options page.
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
Set rules for reachability of your items/locations.
Full: ensure everything can be reached and acquired.
Minimal: ensure what is needed to reach your goal can be acquired.
Score needed to goal
When you die, everyone who enabled death link dies. Of course, the reverse is true too. If you enter a group name, you are only linked to the people in the same group.
This can be adjusted later in the client, unless race mode is enabled.
Forces these items to be in their native world.
Forces these items to be outside their native world.
Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}
Start with these item's locations prefilled into the !hint command.
Start with these locations and their item prefilled into the !hint command.
Prevent these locations from having an important item.
Prevent these locations from having an unimportant item.